User:StankT/Text Clarification
Communication is intended as a central gameplay aspect by the developers. Each unit is led by a single officer, who can communicate with other officers and the commander through a 'leadership' voice channel. Similarly, there are unit-only, proximity and party voice channels which are available for everyone. As an alternative to voice communication, there is also access to team-wide and unit level text chat which is only featured on the PC version of the game. There is also a ping system featured in the game, allowing players to mark things such as attacking points, pieces of equipment, artillery bombardment locations and enemy positions.
Communication is intended as a central gameplay aspect by the developers. Each unit is led by a single officer, who can communicate with other officers and the commander through a 'leadership' voice channel. Similarly, there are unit-only, proximity and party voice channels which are available for everyone. As an alternative to voice communication, there is also access to team-wide and unit level text chat which is only featured on the PC version of the game. There is also a ping system featured in the game, allowing players to mark things such as attacking points, pieces of equipment, artillery bombardment locations and enemy positions. These different methods of communication allow for the effective relaying of information.
- ^ "Hell Let Loose", Wikipedia, 2024-12-11, retrieved 2024-12-11